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Multithreaded shader precompilation


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It would be fine to make this multithreaded as well:

image.thumb.png.3dd7a960f15a48c50ffba694e74a1f88.png

When compiling 30k+shaders, it takes quite a lot of time and editor is paralyzed, even if CPU load is close to zero.

 

 

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Hi Jirka,

Yep, that would be a super handy addition. Unfortunately, right now it't not really possible (there are some limitations that needs to be resolved first inside the engine).

I will create a feature request regarding this in the our internal bug tracker. In case of any updates I will surely let you know :)

How to submit a good bug report
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FTP server for test scenes and user uploads:

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