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Mesh clutter works only with .mesh


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If you have mesh as fbx (new workflow) and load it into mesh clutter (as .fbx), you dont see surfaces in surfaces menu (it probably does not load  its .mesh from .runtime folder). It works only with .mesh. Unigine 2.10.

Edited by demostenes
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50 minutes ago, silent said:

Yep, this is currently  known issue. Asset widget should do a better filtering of the incompatible assets.Will take a look into this after the 2.11 update.

Thanks for pointing that out.

In case somebody is using pure fbx workflow (and there is no reason not to for new projects), he wouldnt be able to use mesh clutter....probably better solution would be to teach clutter how to read .mesh from runtime based on its fbx. Or maybe even load the .node instead of .mesh, to save some small time of setting textures, etc...

Edited by demostenes
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3 hours ago, silent said:

Yep, we understand that it might be confusing, but currently you have to select the exact .mesh from inside the FBX file for clutter to work. We have couple of ideas how to improve this, but it will need some time to actually test and implement.

Maybe just simple message Cant load this file, because fbx contains more than one mesh? :) Not our use case, we are still using mostly meshes, but...

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  • 1 month later...

Three possible workarounds:

  1. You can copy mesh from the FBX (just open FBX as a folder)
  2. When creating clutter open fbx as a folder and select any mesh (you might want to reimport the FBX with "Merge Static Meshes" option for this
  3. Or you can use "Export to mesh" feature.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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