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Rotate texture uv coords


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Hello,
I would like to know if there is a way to rotate the texture coordinates in C++ ?

I have found the "uv_transform" parameter for texture repeat.

Maybe by vertexs or materials but haven't found anything about this.
Thanks.

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Hi Silent,
If I understand, actually there is no way to get or set uv coord of vertexs by code ?
Have you got any idea of the release date for this improvement ?
The project that Edicad want to develop need this functionnality and the first release date was planed for june.

Thanks.

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  • 3 months later...
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