dongju.jeong Posted February 27, 2020 Share Posted February 27, 2020 How do I set up that the ambient of material of a particular mesh is not affected by the light source? (Even with or without a light source, the texture set in the Material albedo is shown as the original.) Link to comment
werner.poetzelberger Posted February 27, 2020 Share Posted February 27, 2020 like 'unlit' ? 1 Link to comment
silent Posted February 27, 2020 Share Posted February 27, 2020 You can try to emulate this behavior by manually tuning material parameters: Alternatively you can use Transparency preset -> Alpha Blend and enable Overlap option (but you will still need to assign albedo texture to emission slot). 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
dongju.jeong Posted February 28, 2020 Author Share Posted February 28, 2020 (edited) thank you. This is what I want. I think using Alpa Blend is better. (more accurate color) Edited February 28, 2020 by dongju.jeong Link to comment
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