dongju.jeong Posted January 30, 2020 Share Posted January 30, 2020 I The default snow, rain, and cloud effects of the IG Template (+ VR) cause a lot of frame drop.. I tested with HEMU. Is there a good way to optimize? Link to comment
cash-metall Posted January 30, 2020 Share Posted January 30, 2020 What parameter do you control the size of the rain? aerosol concentration or coverage? Link to comment
dongju.jeong Posted January 31, 2020 Author Share Posted January 31, 2020 (edited) test cloud -> coverage rain/snow - > aerosol concentration. I use Vive Pro. In VR, if the viewport only renders the aircraft cockpit and my terrain, the frame is already fixed at 45. (Probably between 65 and 75) If I try to use effects like clouds or snow / rain there, the frame drops to 5 in extreme cases. Edited January 31, 2020 by dongju.jeong Link to comment
cash-metall Posted January 31, 2020 Share Posted January 31, 2020 aerosol concentration value mast be in [0..1] range In future versions, the rain intensity is controlled through a "coverage" parameter. if you need more intense rain - look at the particle systemig/weather/fx/rain_particles/nodes/rain_particles.node you can change in the property PrecipitationParams min\max spawn rate min\max density min\max size 1 Link to comment
dongju.jeong Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) The decal of the rain particle node is not working. (puddles_decal)I did not modify the decal node.I don't know what's causing it to suddenly stop working. pleas help.... Edited February 3, 2020 by dongju.jeong Link to comment
dongju.jeong Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) I Create a new cigi sample project.and tried to make the rain node on the terrain, but the same problem occurred.Is it a Windows Setting problem? Edited February 4, 2020 by dongju.jeong Link to comment
apokefal Posted February 4, 2020 Share Posted February 4, 2020 Hello dongju.jeong, To fix this, please, change rotation of the puddles_decal node to 0 (x-axis). This will be fixed in the future updates. Thanks! 1 Link to comment
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