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2.10.0.1 Hotfix Released!


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Your feedback has helped us resolve a number of issues introduced in 2.10. 

Engine

  • Fixed physics performance degradation issues.
  • Fixed issues with intersections of impostors with the Landscape Terrain.
  • Fixed Engine freeze on shutdown associated with grass and clutter spawn process (Linux).
  • Fixed issues with incorrect rendering of reflections of environment probes on the surface of the ObjectWaterGlobal.
  • Improved synchronization of ObjectWaterGlobal wave height data between CPU and GPU for areas located far away from the origin.
  • Fixed AMD CPUs performance degradation issues (spikes) related to the internal SpinLock refactoring.
  • Fixed spikes related to the Sound Manager update.
  • Fixed issues resulting in failure to play sounds when switching between available sound devices with OpenAL errors displayed in the Console.
  • Fixed various shader compilation errors.
  • Fixed a crash on resizing the Engine window when using the AppProjection plugin (OpenGL).

Unigine Editor

  • Fixed an issue with automatic reimporting of changed meshes by the UnigineEditor.

IG

  • Fixed IG Template issues with including the AppProjection plugin as well as issues with setup grid in projections configuration.
  • Fixed an issue with the AppProjection plugin failing to run without the Interface plugin (Linux).
  • Cameras are now synchronized by default via the IG’s internal synchronization system instead of the Syncker eliminating freezes that sometimes occurred on Slaves.
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