gary Posted November 30, 2019 Share Posted November 30, 2019 Any suggestions as to the best way to create a stadium crowd? I tried to simulate using parallax map on a plane with some low poly crowds (see attached) but would like much better result. Is parallax the only option for height map? It has funny mirage looking borders going on that have to be hidden with geometry. unigine_project_2.world - UnigineEditor2 - 2.7.3.0 (DX11) 2019-11-29 01-18-19.mp4 Link to comment
morbid Posted December 3, 2019 Share Posted December 3, 2019 Hi Gary, As I understand, you need low res crowd visuals, am I right? I think you can find some inspiration at game dev forums, but I also have a couple of ideas: If static image is totally okay — use rows of Impostors. Other option — sprites made with billboard_base material. You even can animate such sprites with expression written in UnigineScript fo UV transform Low poly MeshSkinned objects. This can be performance consuming, I suggest testing before implementing "clean" scene setup Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
gary Posted December 3, 2019 Author Share Posted December 3, 2019 Thanks Morbid. That's what I was thinking too. Just looking to see if there were any other way and experimenting. Link to comment
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