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stadium crowd


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Hi Gary,

As I understand, you need low res crowd visuals, am I right?

I think you can find some inspiration at game dev forums, but I also have a couple of ideas:

  • If static image is totally okay — use rows of Impostors.
  • Other option — sprites made with billboard_base material. You even can animate such sprites with expression written in UnigineScript fo UV transform
  • Low poly MeshSkinned objects. This can be performance consuming, I suggest testing before implementing "clean" scene setup

Thanks!

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