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[SOLVED] Dark albedo colour multiplier


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Hello Gary,

Albedo multiplier is taken from the value, stored in the FBX. Editor doesn't change it on import. If you have models that share same material name material will be reused. For instance:

  1. You import Model A with materials named "white" and "blue"
  2. Editor creates two materials with the corresponding names
  3. Then you import model B with materials "green" and "blue"
  4. Editor will import only "green" and reuse "blue" material

And, by the way, you can restore all import parameters in the import window:

image.png

Thanks!

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  • morbid changed the title to [SOLVED] Dark albedo colour multiplier
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