gary Posted November 28, 2019 Share Posted November 28, 2019 Why is the albedo colour multiplier dark on most .fbx imported geometry? Can I set the import settings to a default white colour? Link to comment
morbid Posted November 29, 2019 Share Posted November 29, 2019 Hello Gary, Albedo multiplier is taken from the value, stored in the FBX. Editor doesn't change it on import. If you have models that share same material name material will be reused. For instance: You import Model A with materials named "white" and "blue" Editor creates two materials with the corresponding names Then you import model B with materials "green" and "blue" Editor will import only "green" and reuse "blue" material And, by the way, you can restore all import parameters in the import window: Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
gary Posted November 29, 2019 Author Share Posted November 29, 2019 Great thanks Morbid! Link to comment
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