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Decal masking


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Doing some tests about decal usage I noticed it's not possible to apply a mask such as example into material details.

image.png.4d40bb059cfa55d7a8cb29637ed51099.png

Meaning I need to prepare elsewhere the texture with mask and transparency.

Will be nice just have the possibility to apply a mask on the decal, and even better the possibility to superimpose more than one mask.

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Do you mean: 'mask' = alpha?. So you want to have the possibility to use a separate image as an alpha channel?

I thought of that as well, to be a good idea. As an option it would be great.

A node based material editor could make such things more easy to implement I guess.

 

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I prepared the above splat in Affinity Photo from three elements: the sand base color texture, a "dirt" mask that randomize the visibility in some regions, a "splat" mask that cut the image only in the specific shape. 

If this is alpha masking so yes :-) 

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