[SOLVED] unlit shader


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Hi. 

I'm trying to draw a moving path of an object in lines with Object Mesh Dynamic. like 

Each world has different environments and settings, making it difficult to express in a fixed color.

We want to display a fixed color like a 2D GUI. Which direction should I go?

Thanks!!

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Hi Guade,

Unlit material example available with all the material examples in SDK Browser: Samples -> Demos -> Samples 2.x -> Materials -> pbr_materialballs. Basically you need to to check the Overlap state in Common material settings:

image.png

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I can't find it in 2.0. Sorry.

developer.unigine.com/forum/topic/3491-unlit-material-texture-color/?tab=comments#comment-18472


I saw a topic that has the same problem as me.
But I saw it and tried it, but failed.
I would like to seek advice.

 

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2.0 was released a long time ago and there were no such samples available. In 2.0 you can try to emulate unlit material with mesh_base parameters tuning. Here is the example settings for material that will be not affected by any lights:

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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  • silent changed the title to [SOLVED] unlit shader