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Bone rigged animated flag not import in unigine properly.


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As we have made one flag animation in maya with the use of joint and vertex backed animation.When we import this animation in Unigine SDK version  2.5  the mesh object of flag is not coming properly.

we follow below  method of animation.

https://www.youtube.com/watch?v=PcXNVZexVzc

kindly check attached Maya 2016 file(.ma) and FBX file with this mail kindly check and let us know the solution,  

 

Regards

Himanshu Thakor & Dhruv Kadivar 

Monarch SoftTech LLP

MUMBAI 

INDIA 

 

Flag_Maya.zip

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content5

Thanks for the test model, we will take a closer look into this issue next week. More likely fix for this issue will be available in 2.10 SDK update.

Also, we would not be able to provide a patch for 2.5 version. I can send you *.mesh + *.anim after this issue will be resolved in our internal builds.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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We've checked your FBX file and found that you have 1 surface with more that 1000 bones assigned. That will not work directly in UNIGINE because we have following limitations on bones animation. For skinned mesh:

  • The maximum number of bones per surface is equal to 128.
  • Each vertex can have up to 4 bones assigned to it.

So in your case you can try to:

  • Reduce the overall bones number (128 will be enough to get the same animation quality).
    OR
  • Increase number of surfaces (just split your mesh to a set of squares and assign new materiel to each square). That would split your mesh into the surfaces on import and overall number of bones per surface will be lower.

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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