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Tree's 'pop' when switching between impostor & meshclutter


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I followed the video tutorials on meshclutter's and impostors & believe I have set the switch over distance between the two as recommended in the video.  Unfortunately, I occasionally get behavior where the impostor vanishes before the clutter loads which means the object disappears for a second before popping back into existence.  Here is a video of the phenomenon.

The behavior is inconsistent.  After having it happen for a few minutes it will go away.  Does it have something to do with how the two objects are loaded into memory?

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