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[SOLVED] Random crashes when flying over terrain


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Since 2.9 I ve experience crashes when just flying over terrain. Load /esqworld/esqworld_MC.world (change set 1087), set camera speed 3 and fly over forests. It should crash very fast (surprisingly not in the city, but in forest, which is by far less demanding). After migration from 2.8 I ve deleted all .cache files, shaders cache, etc... I know that this world  and especially cities are absolutelly unoptimized (it is WIP, mesh merge will be done later), but it wasnt crashing in 2.8. Nothing in log, just generic windows crash dialog "cant read memory...¨

Edited by demostenes
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Hi,

it crash on Unhandled exception at 0x00007FFF0C24E91E (ucrtbase.dll) in Editor_x64d.exe: Fatal program exit requested. 

Stack trace:

 	ucrtbase.dll!00007fff0c24e91e()	Unknown
 	ucrtbase.dll!00007fff0c25031a()	Unknown
 	ucrtbase.dll!00007fff0c250211()	Unknown
 	ucrtbase.dll!00007fff0c250591()	Unknown
 	[Inline Frame] Unigine_x64d.dll!Unigine::Vector<Node const *,int,Unigine::VectorAllocator>::remove() Line 512	C++
 	[Inline Frame] Unigine_x64d.dll!Unigine::Vector<Node const *,int,Unigine::VectorAllocator>::removeLast() Line 550	C++
 	Unigine_x64d.dll!Node::copy(Node * node=0x00000290e56a2ac0, int is_root=1) Line 2561	C++
 	Unigine_x64d.dll!Object::copy(Object * node=0x00000290e56a2ac0, int is_root=1) Line 1984	C++
 	Unigine_x64d.dll!ObjectMeshStatic::copy(ObjectMeshStatic * node=0x00000290e56a2ac0, int is_root=1) Line 580	C++
 	Unigine_x64d.dll!World::loadNode(const char * name=0x00000290b4df83f0, int cache) Line 1916	C++
>	Unigine_x64d.dll!NodeReference::setNodeName(const char * n=0x00000290b4df83f0) Line 116	C++
 	Unigine_x64d.dll!NodeReference::loadWorld(const Xml * xml) Line 347	C++
 	Unigine_x64d.dll!Editor::load_node(const Xml * xml=0x00000290f6401c90, Unigine::Map<int,int,Unigine::TreeAllocator> & changed_id={...}, Unigine::Map<Unigine::UGUID,Unigine::UGUID,Unigine::TreeAllocator> & changed_guid={...}) Line 1151	C++
 	Unigine_x64d.dll!Editor::load_node(const Xml * xml=0x00000290f641bd00, Unigine::Map<int,int,Unigine::TreeAllocator> & changed_id={...}, Unigine::Map<Unigine::UGUID,Unigine::UGUID,Unigine::TreeAllocator> & changed_guid={...}) Line 1173	C++
 	Unigine_x64d.dll!Editor::load_node(const Xml * xml=0x00000290f641bc10, Unigine::Map<int,int,Unigine::TreeAllocator> & changed_id={...}, Unigine::Map<Unigine::UGUID,Unigine::UGUID,Unigine::TreeAllocator> & changed_guid={...}) Line 1173	C++
 	Unigine_x64d.dll!Editor::loadNodes(const Xml * xml=0x000000cfe7d1dcf0, Unigine::Vector<Node *,int,Unigine::VectorAllocator> & result={...}) Line 1332	C++
 	Unigine_x64d.dll!World::loadNodes(const char * name=0x0000028fb9e0fc48, Unigine::Vector<Node *,int,Unigine::VectorAllocator> & nodes={...}) Line 2059	C++
 	Unigine_x64d.dll!EngineAsyncQueue::process() Line 604	C++
 	Unigine_x64d.dll!AsyncQueueThread::process() Line 113	C++
 	Unigine_x64d.dll!Thread::thread_handler(void * data=0x0000028fb9d609a0) Line 60	C++
 	kernel32.dll!00007fff0f127974()	Unknown
 	ntdll.dll!00007fff0fada271()	Unknown

 

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  • silent changed the title to [SOLVED] Random crashes when flying over terrain
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