demostenes Posted August 19, 2019 Share Posted August 19, 2019 (edited) Since 2.9 I ve experience crashes when just flying over terrain. Load /esqworld/esqworld_MC.world (change set 1087), set camera speed 3 and fly over forests. It should crash very fast (surprisingly not in the city, but in forest, which is by far less demanding). After migration from 2.8 I ve deleted all .cache files, shaders cache, etc... I know that this world and especially cities are absolutelly unoptimized (it is WIP, mesh merge will be done later), but it wasnt crashing in 2.8. Nothing in log, just generic windows crash dialog "cant read memory...¨ Edited August 19, 2019 by demostenes Link to comment
silent Posted August 20, 2019 Share Posted August 20, 2019 There were multiple changes in clutter / grass internals in 2.9 release, that's probably the main reason of this crashes. We will check what we can do about it (more likely within a week). Thanks for the bug report! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted August 20, 2019 Share Posted August 20, 2019 Hi, it crash on Unhandled exception at 0x00007FFF0C24E91E (ucrtbase.dll) in Editor_x64d.exe: Fatal program exit requested. Stack trace: ucrtbase.dll!00007fff0c24e91e() Unknown ucrtbase.dll!00007fff0c25031a() Unknown ucrtbase.dll!00007fff0c250211() Unknown ucrtbase.dll!00007fff0c250591() Unknown [Inline Frame] Unigine_x64d.dll!Unigine::Vector<Node const *,int,Unigine::VectorAllocator>::remove() Line 512 C++ [Inline Frame] Unigine_x64d.dll!Unigine::Vector<Node const *,int,Unigine::VectorAllocator>::removeLast() Line 550 C++ Unigine_x64d.dll!Node::copy(Node * node=0x00000290e56a2ac0, int is_root=1) Line 2561 C++ Unigine_x64d.dll!Object::copy(Object * node=0x00000290e56a2ac0, int is_root=1) Line 1984 C++ Unigine_x64d.dll!ObjectMeshStatic::copy(ObjectMeshStatic * node=0x00000290e56a2ac0, int is_root=1) Line 580 C++ Unigine_x64d.dll!World::loadNode(const char * name=0x00000290b4df83f0, int cache) Line 1916 C++ > Unigine_x64d.dll!NodeReference::setNodeName(const char * n=0x00000290b4df83f0) Line 116 C++ Unigine_x64d.dll!NodeReference::loadWorld(const Xml * xml) Line 347 C++ Unigine_x64d.dll!Editor::load_node(const Xml * xml=0x00000290f6401c90, Unigine::Map<int,int,Unigine::TreeAllocator> & changed_id={...}, Unigine::Map<Unigine::UGUID,Unigine::UGUID,Unigine::TreeAllocator> & changed_guid={...}) Line 1151 C++ Unigine_x64d.dll!Editor::load_node(const Xml * xml=0x00000290f641bd00, Unigine::Map<int,int,Unigine::TreeAllocator> & changed_id={...}, Unigine::Map<Unigine::UGUID,Unigine::UGUID,Unigine::TreeAllocator> & changed_guid={...}) Line 1173 C++ Unigine_x64d.dll!Editor::load_node(const Xml * xml=0x00000290f641bc10, Unigine::Map<int,int,Unigine::TreeAllocator> & changed_id={...}, Unigine::Map<Unigine::UGUID,Unigine::UGUID,Unigine::TreeAllocator> & changed_guid={...}) Line 1173 C++ Unigine_x64d.dll!Editor::loadNodes(const Xml * xml=0x000000cfe7d1dcf0, Unigine::Vector<Node *,int,Unigine::VectorAllocator> & result={...}) Line 1332 C++ Unigine_x64d.dll!World::loadNodes(const char * name=0x0000028fb9e0fc48, Unigine::Vector<Node *,int,Unigine::VectorAllocator> & nodes={...}) Line 2059 C++ Unigine_x64d.dll!EngineAsyncQueue::process() Line 604 C++ Unigine_x64d.dll!AsyncQueueThread::process() Line 113 C++ Unigine_x64d.dll!Thread::thread_handler(void * data=0x0000028fb9d609a0) Line 60 C++ kernel32.dll!00007fff0f127974() Unknown ntdll.dll!00007fff0fada271() Unknown Link to comment
morbid Posted August 21, 2019 Share Posted August 21, 2019 Hello, We're testing the fix at the moment. The plan is to include this in the next hot-fix release (2.9.0.2) which will be available in the beginning of the next week. Of course we'll try to finish everything faster. Thank you. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted August 21, 2019 Share Posted August 21, 2019 @demostenes@honya 2.9.0.2 update is uploaded, you can try to download new version to get rid of these crashes. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted August 21, 2019 Author Share Posted August 21, 2019 Seems OK now. Thanks. Link to comment
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