Jump to content

Importing FBX with skinned LODs


photo

Recommended Posts

I am trying to import a skinned fbx character with LODs into Unigine 2.8 and after import I am only getting static mesh (with LOD's intact)

When exporting only 1 LOD into the fbx, unigine sets the mesh to skinned mesh and works as expected.

Exporting the same file from 3dsmax 2016 using the mesh and animation exporter gives me the skinned mesh with LOD's intact.

Has anyone had the same issue?

Link to comment

Hello David,

Just checked Skinned model with LODs, everything was imported correct.

Have you used merging options (Merge Static Meshes, Merge surfaces by materials)?

I suggest restoring default import settings and givin in another try. If this doesn't help - please, send us the file (you can do it via personal message).

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment
×
×
  • Create New...