davide445 Posted August 3, 2019 Share Posted August 3, 2019 Having organized my 41k objects logically using dummy nodes I want to improve the performances above 5fps :-) Trying to use node cluster, creating a node cluster for every dummy node group, converting all the sub nodes to references and next adding the resulting group to the cluster, didn't show any improvement. A problem I was wondering is the fact with thousands of object selected by script or color in 3dsmax and next grouped before fbx exporting, I'm not sure if all the nodes in a dummy group are really identical objects or there are a mix of identical and different objects. In case such a group of etherogeneous nodes is added to a cluster node, what's happening? The cluster is created only for the identical objects, or the cluster just didn't work as expected? Link to comment
morbid Posted August 5, 2019 Share Posted August 5, 2019 Hello, There's a crucial difference between Node (World) Cluster and Mesh Cluster. WorldCluster (the one that works with Node References) doesn't batch geometry and materials, therefore it gives a limited optimization. It worth for creating a Cluster with static objects, it's optimization is for Spatial Tree, if you wish to know. Mesh Cluster batches similar meshes with similar materials with in most of the cases gives a great performance boost. Our Oil Refinery is built with these clusters. Previously I've mentioned that a good solution will be using instancing for identical meshes in the 3DS Max. Our importer supports instances, so after this you'll be able to create a number of clusters with n a semi-automatic mode (Mesh Cluster can collect meshes with one click). Alternatively, you can merge meshes on the import stage: https://developer.unigine.com/en/docs/2.8/editor2/fbx/#options_mesh_import You still be able to control each mesh as a surface of a single object. From the performance prospective the best way of handling such objects is merging both meshes and surfaces by material. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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