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UNIGINE 2 Engine Essentials Video Tutorials: Physics


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UNIGINE's real-time physics supports double precision coordinates for credible simulation of really huge worlds with complex interactions between objects. This tutorial covers the basics of creating dynamic physical objects and empowering virtual worlds with life-like physical effects.

In this tutorial:

  • 00:04 — Built-in physics module capabilities
  • 00:45 — Basics and quick start
  • 01:50 — Enabling collisions, collision types
  • 03:08 — Physics settings and limitations
  • 03:29 — Physical bodies
  • 04:12 — Rigid body parameters
  • 05:51 — Approximating geometry with physical shapes
  • 07:15 — Shape parameters
  • 07:50 — Filtering collisions using Collision and Exclusion bit masks
  • 08:18 — Fixed physics FPS; Discrete and Continuous collision detection
  • 09:22 — Filtering intersections with physical shapes using the Intersection bit mask
  • 09:43 — Using Shape-Surface collisions to enable static, kinematic and deformable colliders
  • 10:56 — Collisions with Global Terrain object
  • 11:08 — Enabling collisions to restrict camera movement
  • 11:18 — Dummy body
  • 11:45 — Enabling inverse kinematics to bring characters to life (or death) via Ragdoll body
  • 13:34 — Procedural destruction of Fracture bodies
  • 14:08 — Simulating wires and ropes using Rope body
  • 14:50 — Cloth simulation via Cloth body
  • 15:56 — Using Water body for physical simulation of liquids with different density and viscous behavior
  • 18:44 — Path body representing a trajectory for physical bodies
  • 19:05 — Using joints to create complex objects consisting of several interconnected parts
  • 19:22 — Attaching two bodies to each other using a Fixed joint
  • 20:27 — Restricting rotation of bodies along one axis with respect to each other using a Hinge joint
  • 20:54 — Rotating bodies around a point using a Ball joint
  • 21:03 — Restricting movement of bodies along an axis using Cylindrical and Prismatic joints to imitate a piston-like behavior
  • 21:22 — Simulating vehicles and interaction of a wheel with the ground using Wheel and Suspension joints
  • 21:56 — Attaching a Rope or a Cloth to other bodies using a Particles joint
  • 22:36 — Attaching a Rigid body to a Path body using a Path joint
  • 23:04 — Enabling auxiliary force fields via Physical effects
  • 23:08 — Physical wind
  • 23:33 — Physical force
  • 23:53 — Physical noise
  • 24:20 — Physical water
  • 24:42 — Physical trigger
  • 24:56 — Configuring global physics settings
  • 26:08 — Estimating performance consumption via the Physics Profiler

 

The complete list of tutorials is available here:  https://developer.unigine.com/forum/topic/4588-video-tutorials-on-editor-2/

 

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