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Animation from FBX


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Hello,
I have some FBX files from my artist, but when I import them in Unigine Editor it seems like animation is completly ignored. We tried to bake animations during FBX export but there is no difference - no animation. How can I see those simple animations in Unigine?
I'm attaching FBX and original MAX project files - it's a simple test case with rotating cubes.

boxy.fbx boxy.max boxy_bake.fbx

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arzezniczak

Only bone-based animation is imported correctly right now. So if your animation is not bone-based it will be ignored.

Support for this feature is in our roadmap, but right now I can't say the exact ETA on this, sorry.

For simple animations (like rotating boxes in attachment) you can just use Tracker tool.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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