werner.poetzelberger Posted June 11, 2019 Share Posted June 11, 2019 (edited) SOLVED! I scaled the plane in Maya only in X,Y and not in Z. Thats y the normals are so extreme. I have an extreme shading on a minimal bent plane, imported from maya. The world normals are very extreme. doesnt matter if I import tangents or I let unigine create on import. Do I do something wrong? 2.8.0.1 thx Werner Edited June 11, 2019 by werner.poetzelberger Link to comment
Recommended Posts