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fbx import rotation


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When I import FBX (latest Unigine), it is properly oriented (like in 3dsmax), but there is always rotation 90 degrees on X axis (default import settings for up axis). If I change up axis to -z, there is 270 degrees. So it seems, that orientation of mesh is solved via rotation in engine, not on the level of mesh. I would expect, that after import there is always 0, so it is solved on mesh level.

rotaion.jpg

Edited by demostenes
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Hello Demostenes,

Editor keeps the original transformation of the model, it's an expected behavior. If you want all your meshes have 0,0,0 transformation you need to export model from third party soft with appropriate settings. In 3DS Max "Reset XForm" will do the thing.

Thanks!

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