demostenes Posted June 8, 2019 Share Posted June 8, 2019 (edited) When I import FBX (latest Unigine), it is properly oriented (like in 3dsmax), but there is always rotation 90 degrees on X axis (default import settings for up axis). If I change up axis to -z, there is 270 degrees. So it seems, that orientation of mesh is solved via rotation in engine, not on the level of mesh. I would expect, that after import there is always 0, so it is solved on mesh level. Edited June 8, 2019 by demostenes Link to comment
morbid Posted June 10, 2019 Share Posted June 10, 2019 Hello Demostenes, Editor keeps the original transformation of the model, it's an expected behavior. If you want all your meshes have 0,0,0 transformation you need to export model from third party soft with appropriate settings. In 3DS Max "Reset XForm" will do the thing. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted June 10, 2019 Author Share Posted June 10, 2019 Ok, thanks, I will try. Link to comment
Recommended Posts