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reflection effect


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I created EnvironmentProbe for glass reflection. and VoxelProbe too.

 

but  But the effect appears on the other side.

↓ This reflection seems to be about the back window.

image.thumb.png.421fa3e827ef1de91cff93992262151d.png

image.thumb.png.10ba3e6a90a3ea790af4a1e55f371d95.png

 

↓ But I want this reflex to appear to the inside. (cockpit reflect)

image.thumb.png.7887cb49235574998d2784d01bb7cdcf.png

 

 

this my glass material

image.png.aefd830a771e42c0a49bd41d4cc7d9e8.pngimage.png.667ec923ec3a51f8e704231042c44164.pngimage.png.0d63d57ce6de5a2abc846b04fff18665.png

 

I use Probe like this

image.thumb.png.d7e7bb445e6a5692e8a9902d4d3b13df.png

 

 

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It's hard to understand what exactly is reflected on the inner side of the windshield.

Environment Probe should work okay in this case. To improve reflections quality you can:

  • Try using two or three probes: one for the cockpit, another one or two for the rest of the aircraft. Probe texture is baked respectively of the center, keep that in mind.
  • Disable box projection in the Environment Probe settings. The spherical probe should work better in this case.
  • Change glass preset from alpha blend to the additive. It'll make reflections more expressive
  • And disable Normals Rotated to Camera feature. It was designed for vegetation objects mainly, it can produce undesirable effects with reflections.

I also suggest checking the glass material sample. You can download samples from the SDK browser, the one I'm talking about is called "Samples".

If you can't get the desired effect please send us a test scene.

Thanks!

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How to submit a good bug report
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FTP server for test scenes and user uploads:

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