Jump to content

Add networking multiplayer support


photo

Recommended Posts

Hi,

I thing that support networking as multiplayer out of the box could be very usefull (client server, server authorative, state sync, rpc etc.).

Cheers,

Jan

Link to comment
On 5/3/2019 at 6:16 PM, Klimczak.Jan said:

Hi,

I thing that support networking as multiplayer out of the box could be very usefull (client server, server authorative, state sync, rpc etc.).

Cheers,

Jan

I think it is better to integrate some existing solution (photon...). This is really lot of work (we could write novels about it) and better to have unigine team focused on renderer and tools.

Link to comment

There is no universal networking solution, so we pass on this. As mentioned above, it is recommended to use 3rd-party libraries tailored specifically for your type of the application / genre of the game.

Link to comment
×
×
  • Create New...