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No limits hardware, recommended best visual fidelity settings?


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Hello,

unlimited hardware sound pretty cool :)

In any case, your render settings will depend on the scene and there some things that can't be beaten straightforward. For instance, if you'll be moving thousands of unique nodes in the real-time CPU will give you a lag, or 4K with high supersampling will more likely cause framerate drop.

If you're interested in better visuals pay attention to supersampling , voxel probe  quality (drains VRAM) and the content quality itself. SSRTGI will also give you a better look of a final image. A good start point will be Superposition high preset (the demo can be obtained via SDK Browser).

Thanks.

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  • 3 weeks later...
On 3/30/2019 at 9:38 PM, angus said:

Hi. I'm in a situation where the end-user hardware is effectively unlimited. What settings should I focus on for maximum visual fidelity?

No matter what HW you have (how many GPUs...), you are still quite dependent on CPU. Some actions are single threaded (and there is no way around that), so there is always bottle neck based on your CPU single thread performance. And for last decade, there was not much big improvement in that (difference between 2nd and 9th generation of Intel cpu is cca 40% in single thread perfomance, which is silly, if you consider, that before it was usually double each year). Actually with high-end GPU CPU is almost always bottle neck. At the end it means, that if you have complex scene, you must optimize and design it with performance on the mind, no HW will help you. In some cases API with lower overhead like Vulcan or DX12 can help, but again, it does not solve everything for you.

Edited by demostenes
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