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[Solved] Import Quixel Megascans material


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Want to test some of the Megascans materials, downloading them using the metalness workflow it's clear where to import albedo and normal textures, wanted some suggestion how to prepare the shader material, i. E. the "rustic metal mesh" material. 

Edited by davide445
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Hi Davide,

Shading texture is a combination of following layers:

So you need to create a final texture in this format somehow (maybe prepare in 3rd party tool first).

https://developer.unigine.com/en/docs/2.7.3/content/materials/library/mesh_base/#texture_shading

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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  • 4 months later...

Just to say it's easy done in ShaderMap Pro (of course Qixel Mixer and Substance Designer are more capable, but this sw is a little easy to use gem in my opinion)

image.thumb.png.ea14e683c5807dd3dd556e718e34cc96.png

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