arzezniczak Posted March 21, 2019 Share Posted March 21, 2019 Hello, Lastly I've benn working very often with bake lighting tool (both in Editor and at runtime from code). I've seen that sometimes this process can utilize nearly 100% GPU resources, but in most cases it's running around 50-60% only. I've been trying to find out some kind of dependency (voxel and bake settings, materials, geometry) but I found nothing. Of course I always run it with maxed out voxels per frame value (100), but still in some models it reaches 100%, in other it drops to even low 40%. Did you have any tips or tricks to maximize GPU utilization and to make bake lighitng faster? Link to comment
morbid Posted March 22, 2019 Share Posted March 22, 2019 Hello, In general, light baking depends on CPU as well. We're looking for further optimization, but currently, GPU load will vary depending on the scene. BTW, there's a similar topic: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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