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Bake Lighting performance (low GPU utilization)


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Hello,
Lastly I've benn working very often with bake lighting tool (both in Editor and at runtime from code). I've seen that sometimes this process can utilize nearly 100% GPU resources, but in most cases it's running around 50-60% only. I've been trying to find out some kind of dependency (voxel and bake settings, materials, geometry) but I found nothing. Of course I always run it with maxed out voxels per frame value (100), but still in some models it reaches 100%, in other it drops to even low 40%.

Did you have any tips or tricks to maximize GPU utilization and to make bake lighitng faster?

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