arzezniczak Posted March 18, 2019 Share Posted March 18, 2019 Hello, I have transparent object (Alpha Blend) with albedo alpha channel value set to 100. Object is placed inside pretty dark area, but it looks like it doesn't pick up any light voxel probe bake data - it's very bright. \ How can I make transparent object looking correct with baked voxel probe lights? Link to comment
vvvaseckiy Posted March 19, 2019 Share Posted March 19, 2019 Hello arzezniczak, You can enable Voxel Probe light pass on Aplha Blend material by setting active "Multiple Environment Probes" state in material and enabling global setting "Multiple Environment Probes" via state in Rendering -> Transparent -> Multiple Environment Probes. Link to comment
arzezniczak Posted March 19, 2019 Author Share Posted March 19, 2019 Thank you, works as expected! Link to comment
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