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[SOLVED] Projected light don't see hills from TerrainGlobal.


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Hello.
Projected light don't see hills from TerrainGlobal. Also, I tried to use setForceIntersection(1), but i have got feelings, that TerrainGlobal use only visible intersection. Is it normal? Version 2.7.2image.thumb.png.981b5856e97e1aa9af8cfe6632d3e4e5.png  

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Hello Alexey,

The problem is in the light parameters.

Projected Light + custom shape wouldn't work correctly with big visibility distances and such FOV values (100.5 degrees in your case).

May I ask you to explain, what you're trying to do? Is it a specific lamp or a projector you're reproducing?

Thanks.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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Hello.
I tried to reduce light distance parametrs and reduce FOV, but result didn't change. I'm trying to use light projector with certain degree and it is very import for my task, that terrain global has got shadows from this light.

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