dongju.jeong Posted February 22, 2019 Share Posted February 22, 2019 I moved VR sample's spawn_point camera to up on my terrain . However, in the load_player_to function of the VR sample, the intersection does not capture the terrain. I think mask is not problem. What did I do wrong? Link to comment
silent Posted February 22, 2019 Share Posted February 22, 2019 dongju.jeong ObjectTerrainGlobal performs intersection only for visible and loaded tiles. You can try to set force intersection mode via setForceIntersection(1) method, but it can result it significant slowdown. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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