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[SOLVED] Physical Mask problem


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Good day! Faced the following problem: incorrect behavior of the physical  bit mask.

When the same mask is assigned to the PhysicalWind or PhysicalWater and rigid body object, they do not interact. Only the zero bit works, which does not allow the normal use of these objects.

The task is to use different physical objects inside the PhysicalWater and interact with some of them with the PhysicalWind (the physical wind is located inside the physical water)

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Hi, thanks for the test scene.

I've found a bug in Editor - it doesn't save mask value for Physical Water and Wind objects. We'll fix this in the next release. 

If you want this working right now you can do the following:

  • Assign required body masks to your objects
  • Create Physical water and/or wind
  • Save the world
  • Open world file in the text editor
  • Copy <physical_mask>value</physical_mask> to the water and wind objects
  • Save the file

I understand this is inconvenient workflow, sorry.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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On 2/22/2019 at 11:53 AM, morbid said:
  • Assign required body masks to your objects
  • Create Physical water and/or wind
  • Save the world
  • Open world file in the text editor
  • Copy <physical_mask>value</physical_mask> to the water and wind objects
  • Save the file

It's works! thanks.

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  • 4 weeks later...
  • silent changed the title to [SOLVED] Physical Mask problem
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