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EnvCube Box Projection off/on differences


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What does that do and is this avoidable?

Box projection On/Off.

It is the Global Illumination in the Environment cube settings.

Turned off GI, looks the same box/no box.

Can this be adjusted or is this bug?

Thx.

Best Werner

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Edited by werner.poetzelberger
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From the documentation:

 

Global Illumination

Enables the global illumination simulation. Environment probe generates fake GI by using given cubemap.

 

Ehm. Okay. But is this a result which a) is desired, b) can be optimized? c) is realistic?

 

 

........

 

I see, so probably that answers my qestion. ;)

 

Enabled

Enables ambient ligting for the Environment Probe. By default, Environment Probes are used for reflections only, as for lighting, it is recommended to simulate it using Voxel Probes. This approach ensures the best result, however you can still use Environment Probe for ambient lighting by enabling this option

 

 

Edited by werner.poetzelberger
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Hi Werner,

Do you have any active questions left? I guess that you already find out that for correct GI simulation you need to use Voxel probes :)

I would also recommend to look at the following tutorials on lightning setup:

  1. https://developer.unigine.com/forum/topic/4819-unigine-editor-2-video-tutorials-lighting-12/
  2. https://developer.unigine.com/forum/topic/4821-unigine-editor-2-video-tutorials-lighting-voxel-global-illumination-22/

Thanks!

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Hey,

I guess I answered my questions, thanks!

Its always a working process and I am tempted to post things very quickly ;)

Hope, thats not too annoying.

Thanks.

Werner

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