fox Posted February 14, 2019 Share Posted February 14, 2019 We've gathered feedback and resolved a number of issues introduced in 2.7.3. Editor: Fixed bug with deleting assets from read-only mounts via the DEL hotkey in the Asset Browser. Fixed bug with deleting multiple folders having their names starting with the same set of characters as the folder being deleted. Engine: Fixed crash when generating previews for imported .node and .fbx assets. Fixed bug with resetting all node-type parameters of a property assigned to a NodeReference (links to other nodes) when generating a preview for it. Auxiliary buffer now takes into account disabled depth test preventing z-fighting artefacts. Fixed performance drop related to collision detection for ObjectMeshCluster. Landscape Tool: Fixed tileset building order for both row-column and index-based layouts for non-georeferenced terrain generation. This brings back the Arbitrary Terrain Generation add-on, so it is available again. IG Template: Fixed wrong wind direction. Fixed incorrect rotation of celestial bodies. Fixed bug with shifting of terrain's albedo texture when moving a camera. Fixed crash on creating a region via the CIGI protocol. Fixed crash on changing weather after reloading a world. Fixed HAT/HOT Response for geodetic mode. Component’s property can now be assigned to any node in entity’s hierarchy (not just the root one). In this case you should use the <node> tag in component’s definition (inside the ig_config.xml) to specify a path to such node. You can now specify a path to any internal node of a NodeReference when defining articulated parts or components, for example: <node>my_airplane/articulated_parts/my_nodereference/^/left_aileron</node> Component System: Fixed size() function for PROP_ARRAY and PROP_ARRAY_STRUCT property parameters. Fixed crash on engine shutdown. Components can now be safely created and deleted inside functions (init, update, render, etc.) without affecting the Component System. For example, inside init() you can create a component with its own init() method without ending up with an error or crash. Removed Component System compilation warnings. Updated version of documentation is available as 2.7.3. 1 Link to comment
Recommended Posts