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2.7.3.1 Hotfix Released!


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We've gathered feedback and resolved a number of issues introduced in 2.7.3.

Editor:

  • Fixed bug with deleting assets from read-only mounts via the DEL hotkey in the Asset Browser.

  • Fixed bug with deleting multiple folders having their names starting with the same set of characters as the folder being deleted.

 

Engine:

  • Fixed crash when generating previews for imported .node and .fbx assets.

  • Fixed bug with resetting all node-type parameters of a property assigned to a NodeReference (links to other nodes) when generating a preview for it.

  • Auxiliary buffer now takes into account disabled depth test preventing z-fighting artefacts.

  • Fixed performance drop related to collision detection for ObjectMeshCluster.

 

Landscape Tool:

  • Fixed tileset building order for both row-column and index-based layouts for non-georeferenced terrain generation. This brings back the Arbitrary Terrain Generation add-on, so it is available again.

 

IG Template:

  • Fixed wrong wind direction.

  • Fixed incorrect rotation of celestial bodies.

  • Fixed bug with shifting of terrain's albedo texture when moving a camera.

  • Fixed crash on creating a region via the CIGI protocol.

  • Fixed crash on changing weather after reloading a world.

  • Fixed HAT/HOT Response for geodetic mode.

  • Component’s property can now be assigned to any node in entity’s hierarchy (not just the root one). In this case you should use the <node> tag in component’s definition (inside the ig_config.xml) to specify a path to such node.

  • You can now specify a path to any internal node of a NodeReference when defining articulated parts or components, for example: <node>my_airplane/articulated_parts/my_nodereference/^/left_aileron</node>

 

Component System:

  • Fixed size() function for PROP_ARRAY and PROP_ARRAY_STRUCT property parameters.

  • Fixed crash on engine shutdown.

  • Components can now be safely created and deleted inside functions (init, update, render, etc.) without affecting the Component System. For example, inside init() you can create a component with its own init() method without ending up with an error or crash.

  • Removed Component System compilation warnings.

 

Updated version of documentation is available as 2.7.3.

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