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Unigine SDK 2011-05-30


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I've sent the mail a week ago, but till today, no response from licensing@unigine.com :mellow:

Oops, your message was filtered to a wrong folder, sorry. Access granted.

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Oops, your message was filtered to a wrong folder, sorry. Access granted.

 

 

Thank you binstream... but there is a problem. you forgot to remove the value of SPEED_TREE_KEY from distributed source. And, only eval version of speedtree need that key :lol:.

 

Hope one day that plugin can fullly integrated into engine. And support the auto transition to billboard :mellow:, Thank you again.

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Oops, your message was filtered to a wrong folder, sorry. Access granted.

 

Hello Binstream

 

 

You submitted some days ago the DL-Link to the plugin, but we get an access denied when trying to download it.

Can you please check it?

 

 

Thanks

Manuel

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You submitted some days ago the DL-Link to the plugin, but we get an access denied when trying to download it.

Can you please check it?

 

Fixed.

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Were you planning on updating the iOS samples? The current ones I see are from 2011-04-21.

 

We planned to do it before the next SDK update in the end of June.

At the moment the codebase is under severe redesign due to large coordinates implementation.

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The speedtree plugin definitely need improvement, need support of auto-transition to billboard.

 

Of course, I tested use with impostor, but strange problem appeared, all billboard leaves are gone when rendered into impostor. all trees are rendered only with trunks. I haven't tested the mesh version of speedtree.

 

If trees don't have billboard, I've tested my scene with about 800 trees, the rendered triangles increased to 6M in lowest LOD. if I disable all the trees, the scene is rendered only 600k - 800K triangles.

 

This might be a bug.

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  • 3 weeks later...

setTooltip can't find?

 

after update to this new sdk, i got the error:

Interpreter::parse_extern_class_begin(): unknown "WidgetSprite" class member "setTooltip"

 

I also tried WidgetWindow, WidgetButton, all have the same problem, but other method is ok, very strange!

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Do you have an expected eta for this month’s SDK?

 

Also, what is the timeline for the training videos first one was out in Jan/Feb with the promise of additional content, then nothing?

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Do you have an expected eta for this month’s SDK?

 

Alpha version of SDK with large coordinates support will be available in a couple of days, production SDK is planned for July, 10-15.

 

Also, what is the timeline for the training videos first one was out in Jan/Feb with the promise of additional content, then nothing?

 

Video tutorials are stuck for now :rolleyes: We have added more text tutorials instead.

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bug of utf8 string in qt plugin

 

InterfaceInterpreter.cpp

 

/*

*/

template <> struct VariableToType<QString> {

VariableToType(const Variable &v) : value(v.getString()) { }

QString value;

};

 

template <> struct VariableToType<QString&> {

VariableToType(const Variable &v) : value(v.getString()) { }

QString value;

};

 

template <> struct VariableToType<const QString&> {

VariableToType(const Variable &v) : value(v.getString()) { }

QString value;

};

 

should be

 

/*

*/

template <> struct VariableToType<QString> {

VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { }

QString value;

};

 

template <> struct VariableToType<QString&> {

VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { }

QString value;

};

 

template <> struct VariableToType<const QString&> {

VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { }

QString value;

};

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Will the impostor bug also fixed in next sdk release? It's extremely important for our project, without impostor, a hundred speedtree object can make scene triangles count increased to 10 million, it's terrible number

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bug of utf8 string in qt plugin

 

InterfaceInterpreter.cpp

 

/*

*/

template <> struct VariableToType<QString> {

VariableToType(const Variable &v) : value(v.getString()) { }

QString value;

};

 

template <> struct VariableToType<QString&> {

VariableToType(const Variable &v) : value(v.getString()) { }

QString value;

};

 

template <> struct VariableToType<const QString&> {

VariableToType(const Variable &v) : value(v.getString()) { }

QString value;

};

 

should be

 

/*

*/

template <> struct VariableToType<QString> {

VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { }

QString value;

};

 

template <> struct VariableToType<QString&> {

VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { }

QString value;

};

 

template <> struct VariableToType<const QString&> {

VariableToType(const Variable &v) : value(QString::fromUtf8(v.getString())) { }

QString value;

};

 

Thank You for your feedback. This bug will be fixed in the next SDK release approximately in a month.

bug reports should better be posted in bug reports forum

+1

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  • 2 weeks later...

How is the next SDK coming, still planned for the 14-15th this week?

We are working on code stabilization right now, but due to a huge amount of changes there are some critical bugs to be eliminated, so the plan is July, 15-20.

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