richard.ware Posted February 5, 2019 Share Posted February 5, 2019 Hello all, apologies if this was posted before. I have been trying to figure out how to spawn a secondary particle chain after the death of it's parent particle. The example would be a bullet being fired at a surface would be 1 particle, it collides with the surface and is culled, upon culling it spawns the impact particle. Am I missing something? or is there a better way to do this? Link to comment
Greg.Mildenhall Posted February 5, 2019 Share Posted February 5, 2019 It looks to me like the ObjectParticles::getContact*() methods will give you the leverage to do this. Link to comment
richard.ware Posted February 5, 2019 Author Share Posted February 5, 2019 Thanks Greg, I also discovered the Spark example in the addons. This give me what I wanted. (I'm no programmer also) :) Link to comment
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