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Physics of ObjectTerrainGlobal


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Hello.
Physics of ObjectTerrainGlobal without render (using surfaces - rendering viewportmask 00000000 in Engine or Unigine::Render::get()->setEnabled(0) in code for example) didn't work. My object falls through the bottom. With using render it works, but i need without render.
Is it bug? Or is it normal logic of ObjectTerrainGlobal?
P. S. i work in version 2.7.2 and i can't updgrade to the new version.

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