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Problem with LightWorld texture rendering


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Hello. Currently implementing celestial bodies motion and encountered problem - if i have two or more LightWorld nodes, i have only one texture of them rendering at one time. For example if i add 2 moon scattering nodes, i can switch their texture appear, but only one shows, hovewer ground light  adds correct.

How can i do to have multiple LightWorld textures visible on the sky?

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Hi! This behavior is normal. There are allowed only one Moon and one Sun simultaneously. If you want more celestial bodies you should use other kind of objects, for e.g. ObjectBillboards with long visible distance.

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