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force and torque


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  • 2 months later...

Greg is right. You can limit the movement of the physical body with the help of joints. Also you can do it using application logic, for example, components or WorldExpression. (see Example in Handle Component in VRTemplate).
Unfortunately, there is no ready way to freeze movement along a specific axis.

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I've tested a few different types of Joints.

In the case of hinge joints, physical collision with an external object, the node of the hinge not only rotates but also causes a slight shake (move).

What is the hinge setting that allows to only rotate without a little movement in any collision?

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I tried to fix position by component.

By the way, is it not possible to check update() of the c++ project which  created logic by the component system by using the play toggle button in the Editor?

Do I have to run using only visual studio for logic check?

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dongju.jeong

Yep, the C++ logic is not working inside Editor (and probably will never be able to do this). You can use Visual Studio to run project. We have some ideas how we can improve this interconnection (and compile code by 'Play' button on fly).

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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