kzaharov Posted November 13, 2018 Share Posted November 13, 2018 Does the UnigineEditor have some tools for texture mapping? Link to comment
morbid Posted November 13, 2018 Share Posted November 13, 2018 Hello, no, we do not provide such tool in the editor. You can adjust UV mapping and channel per material. https://developer.unigine.com/en/docs/2.7.2/content/materials/library/mesh_base/#uv_mapping Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
kzaharov Posted November 13, 2018 Author Share Posted November 13, 2018 I also tryed to adjust texture in third-party software, then export to fbx and open it in UnigineEditor. For some reason texture is not displayed at all in Unigine. Is that right? Or am I doing something wrong? I attached FBX to this messge. compas_unigine_mat.FBX Link to comment
werner.poetzelberger Posted November 13, 2018 Share Posted November 13, 2018 it has some uv coordinates. Here it works. Link to comment
morbid Posted November 14, 2018 Share Posted November 14, 2018 16 hours ago, kzaharov said: For some reason texture is not displayed at all in Unigine. have you tried changing albedo color in the material? Right now it set to black. You won't see any albedo texture when the color is set to 0,0,0. Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
kzaharov Posted November 14, 2018 Author Share Posted November 14, 2018 Thanks. I changed color to white and texture is displayed. However, texture is not mapped. When I open this fbx file in other program it looks different. Link to comment
vvvaseckiy Posted November 14, 2018 Share Posted November 14, 2018 Hello kzaharov, To correctly map texture, you'll need to manually set in imported material all UV-transforms as you set them in third-party software. Sorry for the inconvenience caused Link to comment
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