werner.poetzelberger Posted October 30, 2018 Share Posted October 30, 2018 We r using Environment Probe for dynamic reflections in basically standard settings. In some angles, situations I recognize, that the cubemap is flickering, caused by the rendering. This is visible in objects at certain angles. It is very obvious by rendering 1 Face/frame and at 6 faces/frame quicker flickering. It does nearly disappear by deactivating TAA! It is getting less visible, the higher the resolution of the cubamap is, but it doesnt disappear. Is this a known issue? Thx. Werner Link to comment
silent Posted October 30, 2018 Share Posted October 30, 2018 Hi Werner, Are you currently using SLI? SLI doesn't work well with dynamic reflectios. If you are using single GPUs build - could you please send us a small test scene for reproduction? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 30, 2018 Author Share Posted October 30, 2018 Hey. So I am narrowing it down a bit. The issue is more a parallax surface. This surface is causing the main flickering in the cubemap together with the TAA. And in detail, it is the NOISE parameter in the parallax setting (Material). Turning the noise to 0, then the flickering stops even using TAA. So that might be reproducable I guess. Thx. Werner Link to comment
vvvaseckiy Posted October 31, 2018 Share Posted October 31, 2018 Hello werner, Can you please provide some video capture of flickering you are experiencing? Do you get flickering on parallax surface, or in reflection of parallax surface, or the whole cubemap itself flickers? Flickering of some pixels can be expected with TAA on low resolutions, you can experience it even without dynamic probe. Thanks Link to comment
werner.poetzelberger Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) need a possibility to send it. The video is 200 MB OKAY. I use the ftp upload..... Thx Edited October 31, 2018 by werner.poetzelberger Link to comment
vvvaseckiy Posted October 31, 2018 Share Posted October 31, 2018 Hello werner, Unfortunately this is expected behavior with such setup. Noised texture with low resolution causes TAA flickering. It's doesn't relate to reflections or probes, it's just how TAA works. The best way to reduce flickering is to use higher resolution of dynamic reflection Sorry for the inconvenience caused Link to comment
werner.poetzelberger Posted October 31, 2018 Author Share Posted October 31, 2018 okay. Thank you for taking a look. Werner Link to comment
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