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I'm wondering what the best practice would be to create projects that START/BEGIN with the VR Template that comes with Unigine.  If I copy that directory and use it as it's own project then I will have a bunch of VR Template projects inside the Unigine Browser.  If I rename the project name inside the folder it seems that messes other things up later down the road.

What would the best way to use the VR Template project as a BASE for other projects, so that the VR interaction and VIVE controls are all setup, all I have to worry about is the WORLD they explore?

Thank you for any thoughts...

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Hi Trey,

An article on how to use VR Template as base is in our short list for documentation updates prior the next SDK release.

Right now you can copy demo as project via SDK Browser and then modify it's sources as you want (using Visual Studio and Editor2). Renaming anything inside folder without using SDK Browser and Editor functionality can lead to unpredictable behavior, so you must be very careful here.

Thanks!

 

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