werner.poetzelberger Posted October 2, 2018 Share Posted October 2, 2018 Can I control the intensity of the refraction to make it more/less visible? https://developer.unigine.com/en/docs/2.7.2/editor2/settings/render_settings/postprocess/?words=refraction%2Crefract#highlight thx. Would be cool to have a refraction on decal materials! Link to comment
silent Posted October 2, 2018 Share Posted October 2, 2018 Hi Werner, Could you please give us some additional information - what kind of effect you are trying to achieve? Refraction slider in post-processing is affecting only mesh_base material now - we will update documentation ASAP. Water has it's own refraction parameter now - you can control it in material settings. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 2, 2018 Author Share Posted October 2, 2018 (edited) ah, I saw, that these refraction colors are affected by the transparency. Thats quite cool. Idea for the decals would be, to distort the r,g,b, channels, so I could fake the splitting of the light moving through the glass and hitting the ground. But I guess that needs a bit more thinking as it is dependent by the lights positions. Hmm was just thinking loud. ;) Edited October 2, 2018 by werner.poetzelberger Link to comment
silent Posted October 2, 2018 Share Posted October 2, 2018 Hi Werner, The issue here is how decal object works. It writes data directly into the GBuffers so you can't really have a lot of control here. I don't think that we will have this option available in decal material. Probably, you can try to write a custom shader for this effect (maybe a modify existing decal object - if it will work) on your side :) Btw, do you need a refraction distortion on a Water object? I believe that we can return this option back in the next releases. However, if it's not required we will focus on other things on our roadmap. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 2, 2018 Author Share Posted October 2, 2018 We dont need refraction distortion for Water for this next project. (didnt know that this disappeared). Yes, we will look into custom shaders. Thx. Link to comment
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