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Crystal Caustics


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We are looking for realizing caustics, resulting from light passing through glass or crystals onto a surface.

Does anyone have experience in this field?

Attached an example, something like this we want to achieve.

Thanks

Werner

 

 

crystal-3107.jpg

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Hi Werner,

Exactly for that kind of effect I guess you can try to use Proj light with a pre-baked caustics texture assigned. To fully simulate how light goes through the crystal, I'm afraid you will have to write your own raytracer (which might not be possible without modifying the engine sources).

Thanks!

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