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Snapping Objects When Cloned


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I love how when you drag an object from your library it snaps to objects in the world.  Is there a quick key or something that can be turned on so that when a CLONE (shift drag) is made the object snaps to objects then too?  Once I have many of my assets in the world I don't want to go and hunt for them in the library.  So I will shift drag a world member that is already placed. However the snapping to objects is not present during that operation.

Thanks.

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Hi Trey,

To enable snapping by grid (it's very useful when you have asset-kit with identical sizes - like pipes, fences and so on) you need to press Shift + Z or press following button inside Editor:
image.png

Behavior that you observe when you drag object from asset browser to the scene is also snapping by grid (it's accidently turning on, so it's simply a bug).

We have plan to improve snapping - in 2.8 we will add snap by bound box and couple of new placement features :)

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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