angus Posted September 9, 2018 Share Posted September 9, 2018 We're getting an error that I can't figure out how to fix. When loading a .world file, the error given in the console is: Failed to compile fragment shader: core/shaders/screen_space/fragment/light/deferred_voxel_probe.frag Compilation log: (2827,31-55): error X3004: undeclared identifier 's_texture_TEX_BENT_NORMAL' hlsl 2827: bent_normal.xyz = normalize(s_texture_TEX_BENT_NORMAL.SampleLevel(s_sampler_TEX_BENT_NORMAL, uv, 0).xyz * 2.0f - 1.0f); Defines: PROBE,VERTEX_EMPTY,BLEND_SRC_FUNC_NONE,BLEND_DEST_FUNC_NONE,WATER_PROBE,BENT_NORMAL,USE_REFLECTION,,RENDER_MESH_NUM_INSTANCES=341,RENDER_MAX_FIELD_SPACERS=341,RENDER_MAX_FIELD_ANIMATIONS=341,RENDER_MAX_FIELD_HEIGHTS=113,RENDER_MAX_FIELD_SHORELINES=113,OUT_GBUFFER_ALBEDO=0,OUT_GBUFFER_SHADING=1,OUT_GBUFFER_NORMAL=2,OUT_GBUFFER_MATERIAL_MASK=3,OUT_GBUFFER_LIGHTMAP=4,OUT_GBUFFER_FEATURES=5,OUT_GBUFFER_VELOCITY=6,DIRECT3D11,FRAGMENT Material::create_shader(): can't compile "render_light_voxel_probe" Failed to compile fragment shader: core/shaders/screen_space/fragment/light/deferred_voxel_probe.frag Compilation log: (2827,31-55): error X3004: undeclared identifier 's_texture_TEX_BENT_NORMAL' hlsl 2827: bent_normal.xyz = normalize(s_texture_TEX_BENT_NORMAL.SampleLevel(s_sampler_TEX_BENT_NORMAL, uv, 0).xyz * 2.0f - 1.0f); Defines: PROBE,VERTEX_EMPTY,BLEND_SRC_FUNC_NONE,BLEND_DEST_FUNC_NONE,WATER_PROBE,BENT_NORMAL,AMBIENT_CUBIC_FILTERING,USE_REFLECTION,,RENDER_MESH_NUM_INSTANCES=341,RENDER_MAX_FIELD_SPACERS=341,RENDER_MAX_FIELD_ANIMATIONS=341,RENDER_MAX_FIELD_HEIGHTS=113,RENDER_MAX_FIELD_SHORELINES=113,OUT_GBUFFER_ALBEDO=0,OUT_GBUFFER_SHADING=1,OUT_GBUFFER_NORMAL=2,OUT_GBUFFER_MATERIAL_MASK=3,OUT_GBUFFER_LIGHTMAP=4,OUT_GBUFFER_FEATURES=5,OUT_GBUFFER_VELOCITY=6,DIRECT3D11,FRAGMENT Material::create_shader(): can't compile "render_light_voxel_probe" Link to comment
silent Posted September 10, 2018 Share Posted September 10, 2018 Hi Angus, Could you please send us your project to check? That can be related to the different reasons: Incorrect data/core folder (some content left from the previous SDK). Can be verified by creating a new empty project via SDK Browser. If there is no error that means that you have to copy core folder (or core.ung) directly from SDK. GPU driver issue (sometimes it's enough to update your GPU drivers to the latest version). ??? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
angus Posted September 10, 2018 Author Share Posted September 10, 2018 Hi Silent. We ended up rolling back and that cleared things. Sorry to have troubled you. Link to comment
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