aargh Posted August 29, 2018 Share Posted August 29, 2018 Hi I created a project using the SDK browser, added a kinect addon.Once I get started, I get an error see the attached log file. Kinect hardware is OK, installed kinect runtime,SDK and tools are versions 1.8 can't load "Kinect_x64d.dll" log.html Link to comment
vvvaseckiy Posted August 30, 2018 Share Posted August 30, 2018 Hello @aargh, Release version of kinect addon should be running correctly. Debug version of Kinect addon requires msvcp120d.dll & msvcr120d.dll, this is debug version of libraries provided with Microsoft VC++ 2013 Thanks! Link to comment
aargh Posted August 30, 2018 Author Share Posted August 30, 2018 Hi Here is log from release version. can't load "Kinect_x64.dll" which version of kinect SDK are you using for compilation? 1.8 or 2.0 ? log.html Link to comment
vvvaseckiy Posted August 30, 2018 Share Posted August 30, 2018 Hi @aargh, Kinect plugin developed to work with Kinect for Windows v2 sensor, which requires Kinect SDK 2.0 (kinect20.dll library) Thanks! Link to comment
aargh Posted August 31, 2018 Author Share Posted August 31, 2018 Hi Yes, that's the cause. I have Kinect v1. So I have to write the plugin myself ... Thanks for the information P.S. Possible idea to extend the error message.Error 126 is not quite obvious, it would be better to describe the error. Link to comment
morbid Posted September 3, 2018 Share Posted September 3, 2018 Thanks aargh, unfortunately, these dll errors (code 126, 127 etc) are never obvious. It's a standard error code and we can't extend message just because such errors have no unique reason. Usually, you have to check the dependencies for .dlls to solve this. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts