trey.coursey Posted August 15, 2018 Share Posted August 15, 2018 I'm wondering how to use a roughness map in Unigine? I see Albedo, Shading and Normal maps. Trying to use standard maps found on www.poliigon.com Any help would be appreciated. Thanks. Link to comment
Greg.Mildenhall Posted August 16, 2018 Share Posted August 16, 2018 The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material. 1 Link to comment
trey.coursey Posted August 16, 2018 Author Share Posted August 16, 2018 11 hours ago, Greg.Mildenhall said: The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material. Perfect, I did see the popup tooltip that was saying something similar after posting. My maps are not setup that way, so I'll need to do some converting I guess. Thanks again! Link to comment
werner.poetzelberger Posted October 4, 2018 Share Posted October 4, 2018 R - metalness, G - roughness, B - specular (or f0) and A - microfiber. Link to comment
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