Jump to content

Gloss/Specular/Roughness Map


photo

Recommended Posts

I'm wondering how to use a roughness map in Unigine?  I see Albedo, Shading and Normal maps.  Trying to use standard maps found on www.poliigon.com

Any help would be appreciated.  Thanks.

Link to comment
11 hours ago, Greg.Mildenhall said:

The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material.

Perfect, I did see the popup tooltip that was saying something similar after posting.  My maps are not setup that way, so I'll need to do some converting I guess.  Thanks again!

Link to comment
  • 1 month later...
×
×
  • Create New...