Yoshisaka.Yutaka Posted August 10, 2018 Share Posted August 10, 2018 (edited) Hi, I upgraded from SDK ver.2.7.1 to ver.2.7.2 and checked the operation. It seems that Ambient Intensity of Environment Probe can not be saved in the Unigine Editor2 ( 2.7.2.2(DX11) ). There was no problem at the time of ver.2.7.1.0. Steps: - Open Unigine Editor. - Add a Environment Probe. - [Parameters] window - [EnvironmentProbe] tab [Ambient] Change "Intensity" to 0.5 (Default 1.0). - Save and exit Unigine Editor. - Select ”Edit Content” at SDK Browser and open world. -Select a Environment Probe in World Hierarchy window. - [Parameters] window - [EnvironmentProbe] tab "Intensity" in Ambient has returned to 1.0. There is no problem with Enabled / Color / Global Illumination / Contrast in Environment Probe Ambient. Execution environment: - OS : Windows 10 64-bit - Mem : 16GB - CPU : Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz - GPU : NVIDIA GeForce GTX 1060 6GB Edited August 10, 2018 by Yoshisaka.Yutaka Link to comment
binstream Posted August 10, 2018 Share Posted August 10, 2018 Fixed, the hotfix will be available on Monday. 1 Link to comment
Yoshisaka.Yutaka Posted August 14, 2018 Author Share Posted August 14, 2018 (edited) Thank you very much! I confirmed that it was fixed in SDK 2.7.2.1 (2.7.2.2 master-60cb2fb in Unigine Editor). Edited August 14, 2018 by Yoshisaka.Yutaka Link to comment
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