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[SOLVED] Setting Position of WidgetHBox


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In general, I’ve found the UI system difficult to work with, the layout system isn’t very good for creating the type of UI’s we would normally implement, and some things don’t do what I expect. For example:

I’m looking to use a WidgetHBox to parent spites to which arrange horizontally starting at a specific position on screen.  I’ve attached an example class.

I’ve created a widgetHBox and added several sprites as children like below:

flythroughHBox = new WidgetHBox(gui,20,0);

flythroughHBox.setPosition(1000, 250);

           

flythroughHBox.setHeight(400);

flythroughHBox.setWidth(840);

 

           

path1 = new WidgetSprite(gui);

path1.setTexture("Textures/UI_Assets/SpectatorMode/Button_1.TGA");

path1.setHeight(400);

path1.setWidth(200);

flythroughHBox.addChild(path1);

 

And added this to the gui:

gui.addChild(flythroughHBox);

 

Setting the position using .SetPosition doesn’t have any effect on where the HBox is positioned. Is there a way to position the HBox at a specified screen position?

UIManager.cs

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  • silent changed the title to [SOLVED] Setting Position of WidgetHBox
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