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WorldTransformPath / Tracker Path


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I'm looking to create a animation using the Tracker tool. I have created and saved a .path file using the tracker tool in the editor. This will then be used to create camera animation to play through c# script.

Currently i get the error:

Wrong first magic 0x6d783f3c in "../data/paths/camerapath1.path"

using code:

transformPath = new WorldTransformPath(path,1);

 

Is this the wrong class to use with loading path files? or is there a better way to create camera animation paths?

I've looked at: https://developer.unigine.com/en/docs/2.7.1/editor2/tools/tracker/run/

but the c# api doesn't have tracker class? 

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Hi Marc,

There is no possibility to save .path from Tracker currently. .path files can be only exported from 3ds Max plugin. If you already have a track for camera you can play it via Tracker, but you will have to write a custom wrapper in Unigine script and then call functions from C++ / C# API.

We do have plan to improve that in future, but I can give an exact ETA for this, sorry.

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