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Import animations from FBX


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Hi Silent,

I attach test two_animation.fbx file with two animations: test_1 and test_2. Import settings doesn't change anything (I use default settings for import animations). Imported file creates two .anim nodes with the same name, so object instance at the scene see just the last one animation. 

Here it would be nice feature to have possibility to rename animations within imported .fbx file.

 

Edited by Klimczak.Jan
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