Klimczak.Jan Posted June 19, 2018 Share Posted June 19, 2018 Hi, I observed that create NodeReference from nodes which contains Components crashes Editor2. Also when you have loaded world and click at created such NodeReference in Asset Browser Editor will usually crash too. Here it may crash because my Component have a references to nodes in specific world. But it doesn't metter which world is loaded because it will crash in all worlds loaded. Cheers, Jan Link to comment
vvvaseckiy Posted June 19, 2018 Share Posted June 19, 2018 Hello Klimczak.Jan, Unfortunately experimental component system does not imply simultaneous execution of component logic and usage of Editor 2. While working in Editor 2 you should launch clean instance of main_x64 application without any game logic, and interact with components only as with simple properies. If this crash happens in Editor2 loaded from main_x64, when creating node reference from object with assigned property, please apply example of such property. Sorry for the inconvenience caused. 1 Link to comment
Klimczak.Jan Posted June 19, 2018 Author Share Posted June 19, 2018 Hello vvvaseckiy, This sounds as a nice workaround for a while. I will try to do that. *I thing that Components as a property there will be no crashes. Thanks Link to comment
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