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Any suggustions on integrating Phy X with Unigine?


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We are doing some research on simulating hydrodynamics liked behaviors of water on the bumpy terrains. And we found a demo from Phys X Flex possibly match our demands. 

And it seems that there is no Phys X integration in current Unigine version. If we want to use Phys X to simulate the effect, how to integrating the result from phys x into Unigine?

Or Is it possible to achieve the visual effect in the demo by current version of Unigine? 

Or you have already utilized Phys X and where are the interfaces?

The Demo: https://www.youtube.com/watch?v=1o0Nuq71gI4  

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Hi Zhang,

You can write a C++ plugin that will add PhysX support to the engine itself. It should be possible to achieve and process is pretty straightforward. You can contact our Chinese partners in order to get some custom support and help in writing this plugin: china-support@unigine.com.

Thanks!

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